![]() And this version carries on the great travesty that it's predecessor did, that of the horrible technique of building coasters. It is oddly sterile, doing absolutely nothing to draw you into the game. And you can tell that this current incarnation of Bullfrog is only a pale shadow of the former great Molyneux days by simply listening to the sound. The on-screen announcements by your helper just add to the confusion, doing things like telling you to put your scientists to work even though there's nothing currently for them to research. I'm not sure what the gardener is good for, but it sure isn't for landscape care as you can have three of them with overlapping patrol routes and your fauna will still perish left and right. ![]() The graphics engine is the same, and the AI is still as frustratingly annoying with your workers blatantly ignoring your orders, and wandering around one section of their patrol route while the other part goes all to Hell. I call this a pseudo-sequel, because the whole thing really comes off more like an add-on pack to TPW. You can tackle these assignments in any order and at any time you like, so it never seems to hold you back from enjoying the other part of the game, which is building rides, concession stands and sideshows to make your park the greatest one around. ![]() This new way of playing adds more incentive to keep going, and some of the challenges are surprisingly tough to accomplish. By doing this, you earn golden tickets which you can put towards activating the hidden elements of the park, as long as you have trained the needed personnel to do the job. To do this you must meet different challenges such as keeping a certain level of happiness in the park for a certain amount of time, or prevent a certain ride from dropping below a certain level of repair. In each of the three worlds available, there are blocked-off sections of park and latent attractions that are waiting to be activated. In this pseudo-sequel to Theme Park World, Bullfrog has shifted the focus of play to achieving goals rather than the open-endedness of its predecessors.
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